

What the heck? Why am I starting with a nameplate addon? Well, dear reader, I understand your confusion, but for PvP purposes, Tidy Plates, or any similar addon such as the built-in ElvUI nameplates, is a pretty decent way to track your DoTs. It's often useful to be able to start the cast of a DoT to time it with its expiration, and of course, to maintain maximum DoT uptime for the minimum of GCDs and mana, and for all those reasons, you need to track your DoTs. You should certainly check out guides for your specific class to ensure you're using the right method, whether that's clipping - replacing a DoT before it's expired - or allowing something like a mage Living Bomb to explode. To maximise DoT damage, efficient re-casting is key. This is important to ensure DoT classes are maximising their DPS, and yes, the Blizzard standard UI does represent them, but the time display is not that clear.

What they do is provide an easy-to-read representation of what DoTs you have on a given target, be it your focus, your target, or any target in the area, depending on your choice of addon.

If you're playing a class whose damage relies on DoTs, and there are plenty, you should definitely consider using one of these addons. Interface\AddOns\ElvUI\Init.DoT trackers are addons which monitor your DoTs, or Damage over Time effects. Interface\AddOns\ElvUI\Core\a:1266: in function Interface\AddOns\ElvUI\Core\a:1081: in function CallLoadedModule' Interface\AddOns\ElvUI\Core\a:1106: in function InitializeModules' ies\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: in function Fire' ies\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:155: in function rface\AddOns\ElvUI\Modules\Nameplates\a:1187: in function rface\AddOns\ElvUI\Modules\Nameplates\a:1169: in function Initialize' lvUI_ProjectZidras\Modules\Nameplates\a:71: in function CacheGroupUnits'. lvUI_ProjectZidras\Modules\Nameplates\a:71: attempt to call method 'GetUnitTypeFromUnit' (a nil value) Right after logging in after disabling the addons, I get this LUA error:
